#ifndef LODS_FILE_IO_H
#define LODS_FILE_IO_H

#include <vector>
#include <string>

#include "object3d.h"
#include "vertex.h"

int save_lods(const std::string& file, const std::vector< object3dv<vertex> >& lods);
int load_lods(const std::string& file, std::vector< object3dv<vertex> >& lods);

#endif
